In the original, Samus only moved with one stick, relying on strafes to get around. For instance, the new dual-stick control layout is an important change. That’s where the remaster’s small changes make a difference. I don’t even look up to check the clock during that span it just whizzes by. Within two hours, I’ve already made my way through three biomes and picked up a slew of core abilities. Samus moves at a fast pace and her lock-on allows me to easily snap to enemies and interactable objects with the press of a button. Movement is incredibly smooth, allowing me to perform precise platforming from a first-person view. Upon picking it up, I’m immediately stunned by how ahead of its time the game still feels to this day. That gameplay style has found its way into games like Journey to the Savage Planet and High on Life in recent years, but Metroid Prime remains the best in its class. Like a regular Metroid game, the adventure also has her regaining powers gradually, with each one opening up new paths and secrets as she backtracks through previously visited areas. Samus must navigate an alien planet by using her visors and abilities to complete environmental puzzles that build in complexity. While combat is an important part, it’s much more of a puzzle-platformer. At a glance, it’s a first-person shooter, but that’s a slightly reductive read of it. A prime remasterįor the uninitiated, Metroid Prime is a unique game whose genre-hybrid style has only been replicated successfully a few times since its release. Instead, the remaster does some quiet technical work to remind players why Samus’ first 3D outing is still an unparalleled adventure two decades later. While it might have been tempting to give the original a Dead Space-type remake treatment, the GameCube title didn’t need modifying. That’s the right approach for a game as perfect as Metroid Prime.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |